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For this set of projects for the course, we wish to simulate some of the aspects of a number of Sea Ports. Here are the classes and their instance variables we wish to define: SeaPortProgram extends JFrame o variables used by the GUI interface o world: World Thing implement Comparable <Thing> o index: int o…
For this set of projects for the course, we wish to simulate some of the aspects of a number of Sea Ports. Here are the classes and their instance variables we wish to define:
o variables used by the GUI interface
o world: World
o index: int
o name: String
o parent: int
o ports: ArrayList <SeaPort>
o time: PortTime
o docks: ArrayList <Dock>
o que: ArrayList <Ship> // the list of ships waiting to dock
o ships: ArrayList <Ship> // a list of all the ships at this port
o persons: ArrayList <Person> // people with skills at this port
o ship: Ship
o arrivalTime, dockTime: PortTime
o draft, length, weight, width: double
o jobs: ArrayList <Job>
o numberOfOccupiedRooms: int
o numberOfPassengers: int
o numberOfRooms: int
o cargoValue: double
o cargoVolume: double
o cargoWeight: double
o skill: String
o duration: double
o requirements: ArrayList <String>
// should be some of the skills of the persons
o time: int
Eventually, in Projects 3 and 4, you will be asked to show the progress of the jobs using JProgressBar’s.
Here’s a very quick overview of all projects:
Project 3 General Objectives
Project 3 – More JDK classes – GUI’s and threads
o Competing for one resource.
Documentation Requirements:
You should start working on a documentation file before you do anything else with these projects, and
fill in items as you go along. Leaving the documentation until the project is finished is not a good idea for any number of reasons.
The documentation should include the following (graded) elements:
o including a UML class diagram
o classes, variables and methods: what they mean and why they are there
o tied to the requirements of the project
o how would a user start and run your project
o any special features
o effective screen shots are welcome, but don’t overdo this
o do this BEFORE you code anything
o what do you EXPECT the project to do
o justification for various data files, for example
o express yourself here
o a way to keep good memories of successes after hard work
Project 3 Specific Goals:
Implement threads and a GUI interface using advanced Java Swing classes.
o (Optional) Implement a JTable to also show the contents of the data file. There are lots of options here for extending your program.
o Implement a thread for each job representing a task that ship requires.
o Use the synchronize directive to avoid race conditions and insure that a dock is performing the jobs for only one ship at a time.
o The thread for each job should be started as the job is read in from the data file.
o Use delays to simulate the progress of each job.
o Use a JProgressBar for each job to display the progress of that job.
o Use JButton’s on the Job panel to allow the job to be suspended or cancelled.
program.
Suggestions for Project 3 Job class. Here is a sample of code for a Job class in another context, the Sorcerer’s Cave project. The code for this class will need some modifications, but this should give you an idea of the issues involved.
In fact, you should find much of this code redundant.
Also, some of the code at the following sites might give you some ideas about how to proceed with this project:
// j:<index>:<name>:<creature index>:<time>[:<required artifact type>:<number>]*
class Job extends CaveElement implements Runnable {
static Random rn = new Random ();
JPanel parent;
Creature worker = null;
int jobIndex;
long jobTime;
String jobName = “”;
JProgressBar pm = new JProgressBar ();
boolean goFlag = true, noKillFlag = true; JButton jbGo  = new JButton (“Stop”); JButton jbKill = new JButton (“Cancel”); Status status = Status.SUSPENDED;
enum Status {RUNNING, SUSPENDED, WAITING, DONE};
public Job (HashMap <Integer, CaveElement> hmElements, JPanel cv, Scanner sc) {
parent = cv;
sc.next (); // dump first field, j
jobIndex = sc.nextInt ();
jobName = sc.next ();
int target = sc.nextInt ();
worker = (Creature) (hmElements.get (target));
jobTime = sc.nextInt ();
pm = new JProgressBar (); pm.setStringPainted (true); parent.add (pm);
parent.add (new JLabel (worker.name, SwingConstants.CENTER));
parent.add (new JLabel (jobName   , SwingConstants.CENTER));
parent.add (jbGo);
parent.add (jbKill);
jbGo.addActionListener (new ActionListener () { public void actionPerformed (ActionEvent e) { toggleGoFlag ();
}
});
jbKill.addActionListener (new ActionListener () { public void actionPerformed (ActionEvent e) { setKillFlag ();
}
});
new Thread (this).start();
} // end constructor
//Â Â Â Â JLabel jln = new JLabel (worker.name);
//Â Â Â Â Â Â following shows how to align text relative to icon
//Â Â Â Â jln.setHorizontalTextPosition (SwingConstants.CENTER);
//Â Â Â Â jln.setHorizontalAlignment (SwingConstants.CENTER);
//Â Â Â Â parent.jrun.add (jln);
public void toggleGoFlag () {
goFlag = !goFlag;
} // end method toggleRunFlag
public void setKillFlag () { noKillFlag = false; jbKill.setBackground (Color.red);
} // end setKillFlag
void showStatus (Status st) {
status = st; switch (status) { case RUNNING:
jbGo.setBackground (Color.green);
jbGo.setText (“Running”);
break;
case SUSPENDED: jbGo.setBackground (Color.yellow); jbGo.setText (“Suspended”);
break;
case WAITING:
jbGo.setBackground (Color.orange);
jbGo.setText (“Waiting turn”);
break;
case DONE:
jbGo.setBackground (Color.red);
jbGo.setText (“Done”);
break;
} // end switch on status
} // end showStatus
public void run () {
long time = System.currentTimeMillis();
long startTime = time;
long stopTime = time + 1000 * jobTime;
double duration = stopTime – time;
synchronized (worker.party) { // party since looking forward to P4 requirements while (worker.busyFlag) {
showStatus (Status.WAITING);
try {
worker.party.wait();
}
catch (InterruptedException e) {
} // end try/catch block
} // end while waiting for worker to be free worker.busyFlag = true;
} // end sychronized on worker
while (time < stopTime && noKillFlag) {
try {
Thread.sleep (100);
} catch (InterruptedException e) {}
if (goFlag) {
showStatus (Status.RUNNING);
time += 100;
pm.setValue ((int)(((time – startTime) / duration) * 100));
} else {
showStatus (Status.SUSPENDED);
} // end if stepping
} // end runninig
pm.setValue (100); showStatus (Status.DONE); synchronized (worker.party) { worker.busyFlag = false; worker.party.notifyAll ();
}
} // end method run – implements runnable
public String toString () {
String sr = String.format (“j:%7d:%15s:%7d:%5d”, jobIndex, jobName, worker.index, jobTime);
return sr;
} //end method toString
} // end class Job
Deliverables:
Your project is due by midnight, EST, on the day of the date posted in the class schedule. We do not recommend staying up all night working on your project – it is so very easy to really mess up a project at the last minute by working when one was overly tired.
Your instructor’s policy on late projects applies to this project.
Submitted projects that show evidence of plagiarism will be handled in accordance with UMUC Policy
150.25 — Academic Dishonesty and Plagiarism.
Format:
The documentation describing and reflecting on your design and approach should be written using Microsoft Word or PDF, and should be of reasonable length. The font size should be 12 point. The page margins should be one inch. The paragraphs should be double spaced. All figures, tables, equations, and references should be properly labeled and formatted using APA style.
Coding Hints:
(https://google.github.io/styleguide/javaguide.html))
o header comment block, including the following information in each source code file:
o file name
o date
o author
o purpose
o  appropriate comments within the code
o  appropriate variable and function names
o  correct indentation
o code submitted should have no compilation or run-time errors
o Your program should have no warnings
o Use the following compiler flag to show all warnings:
javac -Xlint *.java
o More about setting up IDE’s to show warnings
o Generics – your code should use generic declarations appropriately, and to eliminate all warnings
o just the right amount of code
o effective use of existing classes in the JDK
o effective use of the class hierarchy, including features related to polymorphism.
o GUI should resize nicely
o DO NOT use the GUI editor/generators in an IDE (integrated development environment,
such as Netbeans and Eclipse)
o Do use JPanel, JFrame, JTextArea, JTextField, JButton, JLabel, JScrollPane
JTextArea jta:
jta.setFont (new java.awt.Font (“Monospaced”, 0, 12));
o GridLayout and BorderLayout – FlowLayout rarely resizes nicely
o ActionListener, ActionEvent – responding to JButton events
See the example below, with jbr (read), jbd (display) and jbs (search) three different JButtons.
jcb is a JComboBox <String> and jtf is a JTextField. jbr.addActionListener (e -> readFile()); jbd.addActionListener (e -> displayCave ());
jbs.addActionListener (e -> search ((String)(jcb.getSelectedItem()), jtf.getText()));
o JFileChooser – select data file at run time
o JSplitPane – optional, but gives user even more control over display panels
Grading Rubric:
Attribute | Meets | Does not meet |
Design | 20 points
Contains just the right amount of code.
Uses existing classes in the JDK effectively.
Effectively uses of the class hierarchy, including features related to polymorphism.
GUI elements should be distinct from the other classes in the program. |
0 points
Does not contain just the right amount of code.
Does not use existing classes in the JDK effectively.
Does not effectively use of the class hierarchy, including features related to polymorphism.
GUI elements are not distinct from the other classes in the program. |
Functionality | 40 points
Contains no coding errors. Contains no compile warnings. Builds from Project 1. Includes all required data structures specified in Project 1. |
0 points
Contains coding errors. Contains compile warnings. Does not build from Project 1. Does not include all required data structures specified in Project 1. |
Extends Project 2 to use the Swing
class JTree effectively to display the contents of the data file.
Implements a thread for each job representing a task that ship requires.
Uses the synchronize directive to avoid race conditions and insure that a dock is performing the jobs for only one ship at a time.
The thread for each job starts as the job is read in from the data file.
Uses delays to simulate the progress of each job.
Uses a JProgressBar for each job to display the progress of that job.
Uses JButton’s on the Job panel to allow the job to be suspended or cancelled.
Extends the GUI from Project 1 to allow the user to sort by the comparators. |
Does not extend Project 2 to use the
Swing class JTree effectively to display the contents of the data file.
Does not implement a thread for each job representing a task that ship requires.
Does not use the synchronize directive to avoid race conditions and insure that a dock is performing the jobs for only one ship at a time.
The thread for each job does not start as the job is read in from the data file.
Does not use delays to simulate the progress of each job.
Does not use a JProgressBar for each job to display the progress of that job.
Does not use JButton’s on the Job panel to allow the job to be suspended or cancelled.
Does not extend the GUI from Project 1 to allow the user to sort by the comparators. |
|
Test Data | 20 points
Tests the application using multiple and varied test cases. |
0 points
Does not test the application using multiple and varied test cases. |
Documentation and submission | 15 points
Source code files include header comment block, including file name, date, author, purpose, appropriate comments within the code, appropriate variable and function names, correct indentation.
Submission includes Java source code files, Data files used to test your program, Configuration files used. |
0 points
Source code files do not include header comment block, or include file name, date, author, purpose, appropriate comments within the code, appropriate variable and function names, correct indentation.
Submission does not include Java source code files, Data files used to test your program, Configuration files used. |
9
Documentation includes a UML
class diagram showing the type of the class relationships.
Documentation includes a user’s Guide describing of how to set up and run your application.
Documentation includes a test plan with sample input and expected results, test data and results and screen snapshots of some of your test cases.
Documentation includes Lessons learned.
Documentation is in an acceptable format. |
Documentation does not include a UML
class diagram showing the type of the class relationships.
Documentation does not include a user’s Guide describing of how to set up and run your application.
Documentation does not include a test plan with sample input and expected results, test data and results and screen snapshots of some of your test cases.
Documentation does not include Lessons learned.
Documentation is not in an acceptable format. |
|
Documentation form,
grammar and spelling |
5 points
Document is well-organized. The font size should be 12 point. The page margins should be one inch.
The paragraphs should be double spaced.
All figures, tables, equations, and references should be properly labeled and formatted using APA style.
The document should contain minimal spelling and grammatical errors. |
0 points
Document is not well-organized. The font size is not 12 point. The page margins are not one inch. The paragraphs are not double spaced. All figures, tables, equations, and references are not properly labeled or formatted using APA style.
The document should contains many spelling and grammatical errors. |
10